I have some variables in my game that indicate how many ready things the games has so far; For example a variable called "readyLevels" that I use to indicate ho...
I have been lately observing inconsistent behaviour of load and save system actions on iOS (Chrome browser). These actions are working fine on laptops and Andro...
I keep my game's weapon info in an array file. The array contains both static info such as name, as well as player-specific info such as whether or not the play...
So I'm making a small project that just writes random letters and numbers to a sprint font and then every 5 seconds I want it to save it to a .Txt file that is...
I want to bypass using localStorage mainly because I don't want 2 copies of save games (and the game totals ~700 MB), using NW.Js (exporting as such), and only...
So I have set Keys for the dictionary and tried to save them with json and localstorage , if I restart layout with a command the keys is saved , but if I close...
I made a game that has 50 levels, which can take a while so I wanted to add a save and quit button. I did this, and the save works. It will save the current sta...
When I load my "mysave" save, events seem to re-trigger. How do I make sure this wont happen? I tried using the persist function for all my objects but it did n...
Hi Team, Could you please check the attached code? Saving action Is'nt working. Is there any issue in this code.
In my game, the player can collect things from the ocean layout and bring them into their lighthouse layout. When leaving the ocean to the lighthouse everything...