Hello dear. Given that the Construct is very weak in protecting the game code (even by minifying it), it is easy to access the game code made with this engine,...
Not being familiar with the multiplayer plugin, I wondered if it was possible to synchronize peers only when the host decides. I thought about connecting each p...
My game is published, but I'm lost on ways to protect it. I understand the idea of domain locking and I read the two "Simple Protection of Published Games" arti...