So I'm learning Construct 3 being new in game development & I'm trying to learn it by making a simple platform game wherein the player has to go through levels...
So this seems to be a very basic question & I know that you can set the tiles Jump thru by just adding Jump Thru behavior to it. I did the same wherein I create...
Howdy, I'm working on a multiplayer game, where I need a goomba behavior where players can stomp on each other to stun their opponent. I'm calling this action v...
I had to stop using the Jump-Thru behavior for my one-way platforms because I wanted the ability to angle my one-ways in 4 directions. So I did that, and progra...
I am making a (very complicated) system of pinned sprites all segmented together. When they loop around, the outlines drawn on their sprites cut off and need wi...
Sometimes, when I try to use the built in Save function (for checkpoints to load on death), I get the following error: Uncaught (in promise) TypeError: This._wa...
I want to create a procedural map with distance calculation (for best records). I have 10 levels, I would like to cut them. And have the 11th level randomly rep...
If someone could send a demo on how to go about it? Thank you in advance.
Does anyone know how to create a reliable "jump buffering" for a platform game?
I made a game used Construct 2 previously (July 2020), I choose Android 5 as minimal OS (exported with cordova). But it can't run in Android 11 or above. If I r...