Content tagged performance

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Does invisibling object reduce RAM usage?
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Hi guys. Does making objects invisible reduce RAM usage and improve performance?

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I am currently using adobe phonegap, due to cordova shutting down a long time ago. I recently realized that adobe phonegap exports applications so that they've...

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How do I use graphic effect in mobile game (low fps)?
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I really would like to know if is it impossible or is there any trick for good performance of using graphic effect/additive blend mode. Let me tell you my examp...

posted 3 years ago
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Another Poor Performance on Android thread.
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I'm having similar problems to whats discussed in these threads: Game Perfromance on Android Sucks. Chrome vs Cordova performance. Basically I'm noticing a mark...

posted 3 years ago
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There are a few sprites in my project with lots of animations and frames. The images in frames are very small, but there are over 6000 of them. The project size...

posted 3 years ago
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Timelines and tween performance
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For some reason the built-in Timelines and Tween behavior, while being great features, have a much worse performance than 3rd party LiteTween behavior executing...

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Performance question against two scenarios
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Hopefully this is an easy question, but I was curious to see which scenario is better for performance. The objects are sprites. In scenario 1, I have 60 sprite...

posted 3 years ago
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When the scene is beginning, my game runs slowly for 2-3 seconds and then it runs fluidly. I'd like to know the reason of this. Is there a way to optimize Const...

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I bought a license for Construct 3 yesterday, and overall I am very satisfied. I decided to compare 2 versions of the same game. The first version is compiled w...

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I am working on a project which get's really laggy while testing both in normal and debugger mode, but when I run the export it work's fine. FPS while testing i...

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