I have a basic enemy pathing system based on the MoveTo behavior. Every x seconds - Pick a random direction and move there. But if the enemy hits a solid, it wi...
Here's exactly what I'm trying to do, some of you may know what I'm copying here. In short, I'm making a fangame for Danganronpa and I want to mimic the mechani...
So, I'm using moveTo with pathfind(direct) to move an enemy, there are no obstacles, but instead of moving in a straight line, the path is in "L" shape all the...
I'm having an issue where the pathfinder objects are cutting corners too much when at a higher speed, any recommended settings for the pathfinder behavior that...
I'm going to post a screenshot of my events to show you guys what I'm doing as I'm sure it's user error but currently I am building a dialogue system based off...
I'm new in Construct 3, I try to make grid RTS game like Fire Emblem Heroes. When I touch my player I create moves boxes (blue) and when I touch one of them, my...
I use a CSS file (buttons.En-us.Css) to customize my buttons and set them via the background property. In order for Construct preview to work properly I have to...
I want to ckeck if a path has the key "changepse". What does the path look like in this example? I've tried a bunch of ways to type it but Constuct is just not...
(Reposting this since I can't for the love of me find the original one I wrote yesterday). Hi everyone! I've been getting my hands dirty with Construct for a wh...