In this video we'll get the project set up, all the sprites imported and use the tilemap to paint a level so we have actual graphics to work with.
In this video we'll set up the controls for the player and get all of the animations working properly. I'll also throw in a helpful tip to make the screen scale...
In this video we'll set up the code that makes the player slide down the wall like Megaman in the SNES Megaman X game.
In this video we complete the mechanic of wall jumping. I also give a poor explanation of what delta time is, but we use it correctly.
In this video we'll make the camera follow the player more smoothly. Then we'll finish it up with some particle effects.