In this video we'll get the project set up, all the sprites imported and use the tilemap to paint a level so we have actual graphics to work with.
In this video we'll set up the controls for the player and get all of the animations working properly. I'll also throw in a helpful tip to make the screen scale...
In this video we'll set up the code that makes the player slide down the wall like Megaman in the SNES Megaman X game.
In this video we complete the mechanic of wall jumping. I also give a poor explanation of what delta time is, but we use it correctly.
In this video we'll make the camera follow the player more smoothly. Then we'll finish it up with some particle effects.
I had an idea that I almost don't see around: A game that shows what happened between the classic megaman series and the X series. And then I invented the follo...
Does anyone have a link to download the Mega Man Sound Pack for NES? I can not find this anywhere! And thank you again.
Yeah. I'm here doing a fan megaman game, showing what happened between the classic series and the X series. (Like Sonic Before The Sequel and Sonic After The Se...
Ok so in this video i'm testing out a few game mechanics. All of this is working out nicely so for but will look much better and smoother when I have all origin...
Estoy probando con variables pero el personaje no comienza con la animacion y tambien ando usando ON TIMME star de comportamiento pero no doy con el tema si alg...