Forum Topics tagged math

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32 forum topics with this tag
  • 11 replies
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I say a circle because that's what I think is easier to draw. But really I wouldn't mind some sort of deformed shape. I started with averaging the x/ys of all p...

posted 2 years ago
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How can i find an angle between 2 3D points?
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How can I find an angle between 2 3D points? I am doing a 3D game.

posted 2 years ago
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Question about division (Math)
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Why when I insert a label and put in the code the text 4400/1.1 it returns 4000 and when I insert a text box and do the same calculation it returns me 3999,9999...

posted 1 years ago
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How do I Spawn 3 Parallel Bullets?
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So, I'm making a game where the character can shoot bullets, and eventually they'll get a powerup, a triple shot, that will work much like this , and I have bee...

posted 1 years ago
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  • 293 views
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How do I global variable as percent?
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Player have global variable 'HP' default is 100. Global variable - 'Armor' default is 5 (always absorb 5 damage). Global variable - 'Armor2' default is 50 (that...

posted 1 years ago
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How do I limit variable decimals to the tenths?
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Below is a screenshot of my current work, which DOES work (but is unfinished at the time of screenshot), but the HP of the US tank, after it's engaged with the...

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Could someone help me with some math? I need to get an elipse shape that works for any angle. Right now I can only get a perfect circle. I'm trying to achieve a...

posted 1 years ago
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  • 172 views
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How do I make a circle's angle stop in an exact number?
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I'm making a platformer 2d game in which I have a circle with multiple paths that are supposed to connect with different horizontal pathways once it rotates to...

posted 1 years ago
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How do I split an object?
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I am building a game that has automatic dungeon building and it is programmed to place walls and then doors on top of walls. My current programming objective is...

posted 11 months ago
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How do I decerate in time to not overshot a target?
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Using the following code, the object often overshoots its target. I believe variable time steps are to blame. The higher the max speed, the larger the overshoot...

posted 6 months ago

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