Content tagged layout

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183 usages of this tag
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Defer loading on certain objects/images
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Is it possible to defer the loading of certain objects or images that you know will not be needed early in the layout, in order to make the initial loading time...

posted 5 months ago
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Painting visuals over a whole layout
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This is less of a technical question and more of a problem-solving one. But it feels possible, and perhaps someone else has already solved it? At present, I hav...

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How do I control the master volume through the layouts?
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I have a game consisting of different levels corresponding different layouts and every level has a "menu" button to go back to the menu. In the menu you can arr...

posted 5 months ago
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How do I control master volume throughout layouts?
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I have problem controlling master volume throughout layouts. My game has levels which correspond to different layouts. On the main menu page, you can adjust the...

posted 5 months ago
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How do I box select multiple objects in the layout view?
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Hii, I am wondering if there's a way to add more objects to the selection while box selecting in the layout view? I tried using one of the shortcut keys - shift...

posted 4 months ago
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What's the best way to deal with Keyboard layouts?
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Let's say we make a simple key-binds menu and try to set absolute defaults for it. In this example "WASD" for basic movement. This is all fine on certain keyboa...

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What makes the game run faster?
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I'm making a visual novel and I'm at a crossroad on how to set up the layouts and sprite objects. Right now I have, for example, 1 sprite named "background" and...

posted 3 months ago
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How to track collectables separately across levels?
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I'm making a game similar to Banjo Kazooie, in which collectables are used to unlock more levels. The issue with this is tracking the collectables within the le...

posted 2 months ago
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I'd like my game project to exist online and get updated every few days or so with a new level. Levels aren't continuous - you pick one to play from a menu, you...

posted 2 months ago
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How do I use the same timeline for different sprites ?
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I am making an endless runner and I have an enemy that moves up and down. I used the time line for this up/down movement. However it only works for that sprite...

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