I apologize if this Is'nt the correct location for the question, but I missed a tutorial where I was taught how to do a sound management panel and effects in a...
Here is a link to the current build: I followed the tutorials and the panning works but not the volume fading as you approach etc. I feel like there must be som...
Okay so basically, the volume button in my pause menu won't work in any capacity. You're supposed to click it, then it mutes the game and changes animation fram...
This may be a naive question, but. What's the impact of arrays on data volume? My project is based on data like musical scales in tons of variations and will st...
I'm looking for a possible solution. I have an mp3 track that is being drowned out by the sound effects. When I started creating the level the music volume was...
Hopefully you can help me out on this. I am aware that C3 deals with sound volume with db. And the help text for the 'Volume' property says: "0 is original volu...
I was wondering if you guys could help me with a weird problem I'm having? I have a ton of minigames that are deployed in iframes as HTML5 games that I built in...
Is it any way possible to get volume that players on speakers, or headphones?
I need sprites in my game to resize (pulsate) depending on the volume of the music. How can I get realtime music volume?
When sliding the slider it sets the 'volume' global variable to. (45 - ((45 / volumeBar.Width) (sliderVolume.X - volumeBar.X))) -1. How do I set the slider to t...