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12 forum topics with this tag
  • 4 replies
  • 955 views
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I have 5 layouts (each a different level) When the player collects a dimond on the first level it updates. However when the player completes the level and gos t...

  • 4 replies
  • 391 views
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Guys! I've been struggling with a small project here. I'll try to be as concise as possible: - My stage is a maze, and you have to collect four different items...

posted 4 years ago
  • 3 replies
  • 400 views
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How do I make enemies die at not the same time?
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So it's not exactly about enemies dying at the same time that is the problem, it's more of a bug/glitch that's happening. So basically, enemies have like a one...

posted 3 years ago
  • 8 replies
  • 454 views
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How do I get collected items to spawn?
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I have a setup where a character collects items, which are then 'stored' in a box in another layout. How do I get a random collected item instance to spawn ever...

  • 1 replies
  • 385 views
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When the enemy dies, drop a coin, ok, so far I managed to do it, but I would like the coins to look alive, like the big topdown games do, when you open a chest...

posted 2 years ago
  • 2 replies
  • 315 views
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If you have any tutorials, or general advice, please respond! I have a feeling I'll need to use arrays-. ALSO, if you guys know how to simplify this code, pleas...

  • 3 replies
  • 427 views
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My Code but return 0.

  • 29 replies
  • 1K views
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How do I combine items using an array?
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I'm trying to implement a feature where the player selects two (or possibly more) items from an inventory and combines them to make a new item, depending on whi...

  • 1 replies
  • 145 views
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Forum Topic
How do I store passive items like in a roguelike/lite?
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I've been scheming a rogue-lite for a while, and I've managed to figure out how to code RNG and everything else, but I have no clue how to store basically infin...

  • 1 replies
  • 183 views
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Basically, what I want to do is that when the player collects an item, a notification appears on the left side of the screen, which says the name of the item th...