I have 5 layouts (each a different level) When the player collects a dimond on the first level it updates. However when the player completes the level and gos t...
Guys! I've been struggling with a small project here. I'll try to be as concise as possible: - My stage is a maze, and you have to collect four different items...
So it's not exactly about enemies dying at the same time that is the problem, it's more of a bug/glitch that's happening. So basically, enemies have like a one...
I have a setup where a character collects items, which are then 'stored' in a box in another layout. How do I get a random collected item instance to spawn ever...
When the enemy dies, drop a coin, ok, so far I managed to do it, but I would like the coins to look alive, like the big topdown games do, when you open a chest...
If you have any tutorials, or general advice, please respond! I have a feeling I'll need to use arrays-. ALSO, if you guys know how to simplify this code, pleas...
My Code but return 0.
I'm trying to implement a feature where the player selects two (or possibly more) items from an inventory and combines them to make a new item, depending on whi...
I've been scheming a rogue-lite for a while, and I've managed to figure out how to code RNG and everything else, but I have no clue how to store basically infin...
Basically, what I want to do is that when the player collects an item, a notification appears on the left side of the screen, which says the name of the item th...