In last week’s tutorial, I showed you how to draw game assets starting with outlines. That’s both a powerful and a very common approach to drawing game assets....
In last week’s tutorial , we have taken a look at drawing game assets with selections . This week’s tutorial marks the beginning of a slow transition towards th...
When building a game, one of the most important parts is the give "Personality" to "Hero" and the best. How that is reflected in the animation of this. The Walk...
In the last tutorial, we initiated a transition towards the world of design. Today’s topic is the Principles of Design. They structure the very core of the desi...
After a quick digression into the realm of game design, I'm back revenue tutorial dedicated to graphics. Today's theme is a consent that is more than familiar,...
Last week, we took a first look at the world of color. Before moving forward with its characteristics, we are going to talk about a handy tool. Today’s tutorial...
This tutorial is written for people who are comfortable working with Construct 2. If you don't know the basics of Construct 2, you might have trouble with this...
I search for a simple tutorial teaching how to make an isometric map with the Tile map object but I couldn't find it so I decided to make one. These is a fast t...
The real credit goes to . He made the Construct 2 files so we could see how to apply this method. Tilemap example sprite example : Another tile-map example: The...
Often when you create some kind of game you're wondering how to make a character, a car and other things in 8-bits. Below you Piskel page. »PISKEL«. The website...