Is there still no way to full screening an HTML app with iPhone. Maybe some Javascript workaround?
Is there any way to include a fullscreen option on a HTML 5 export? I want to include it specially for people who access the site on a mobile device, it'll make...
I've been using the Browser object to initiate in and out of fullscreen mode, but when exported to NW.Js, the game always starts in fullscreen and won't toggle...
I have a function to request full screen with a tap, click, and button, which works and plays the game full screen. However, if someone is on a mobile device an...
There's anyway I can get to make the option (Fullscreen: Off) be centralized? I Don't think this is what I am looking for, but I think if this have a solution I...
Hey everyone, I've had this layout issue for a while now and ignored it, but now my game is finished and I want to fix it because it gives a slightly negative f...
I have recently updated Construct 3 to his latest version and my game is now completly slow when I launch it. I discovered in the debug mode that the memory usa...
So I've always wished that there was an integer scale outer option for the fullscreen mode. I think I might have figured out a simple work-around. The purpose i...
Preface: So far I’ve only tried it on Android, but the problem is clearly common. For export to Android there's an option "Hide status bars", and it works great...
I use a bunch of text objects in my game that use a pixel art font and it is blurry, I know that putting it on high fullscreen quality would fix it but that rea...