The options Save and Load work very well to save highscore, and this kind of things. But I would like to save the image loaded by file chooser, so, when the use...
I am using File Chooser to allow players to load a custom image for their profiles, but that image doesn't still saved with the "save" of the system, so, when t...
I would like my players to be able to import and export savegames that I created using localstorage or a dictonary which will then be saved in local storage. Fo...
Is it possible to open a local (on Windows & Android) audio file and play it? With the FileChooser I can "load" a sound, but how can I play it? Wim.
I want the user to be able to select an audio file (ogg) from his local drive. Then saving the game and replay the audio file the next time the user opens the g...
The title says by itself, I just want to know how do I play an audio that was uploaded by someone through File Chooser. Like, the player will just upload his .M...
I have svgs that are loaded via filechooser, using the save event they're not saved because they're in the cache, there's an option to save svg as xml inside th...
When I clicked on ok, file need to be choose from file chooser & set text to random from text file. Example - list is. A.Mango. B.Apple. C.Banana. D.Orange. Cli...
I'm asking this before I set out to do it so I don't get my hopes crushed. I'm making a game with a level editor. Naturally, I want players to be able to upload...
Currently the user can choose the profile image and change the sprite to the chosen image, but I can't save the image so the user doesn't have to select it agai...