Content tagged event-sheet

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39 usages of this tag
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How do I Make Hidden Layers Unclickble??
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Right now I am making a game, and I thougth to make game inventory screen on separate layer, so I can easy show it and hide it when I need it, but I have proble...

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Best practices with Events?
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I'm wondering about what the best practices are in regard to performance and development efficiency with the eventing system for a multilayer game. Currently in...

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How do I Set Family Animations
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I'm not sure if this is a bug or me just being inept. I've created a 'Family' of obstacles with the 'Bullet' behaviour that spawn randomly on the layout. They'r...

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Beginner's question: underlined action
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The add action-screen sometimes shows an underlined action. What does this underlining mean and what can I do with it? Example:

posted 3 years ago
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Why sometimes some events don't work?
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Why sometimes some of my event's don't work? When I tried to preview my game that is on progress, some of my events don't work. And when I tried to preview it a...

posted 2 years ago
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How do I make things work with keyboard and controller ?
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Currently, with only keyboard, the event is working ( Set boolean ). OR. Only controller event. But with theses two events ( I can hold Space or Hold A with my...

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How do I copy and paste?
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I have a set of code on my event sheet that is for one part of my game, and I have another part of my game that needs similar code. I want to copy and paste it...

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How do I use Signals?
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I am new to Construct 3 and I thought signals seemed so powerful and wanted to give it a try. But I could never get it to work. How to use it? The documentation...

posted 2 years ago
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How do I access loopindex inside a script in event sheet?
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I want to access loopindex of my current for loop from a JS script in the actions. My code looks like this and it's not working: I tried to use a counter instea...

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I wonder which of these schemas I should use: 1) Have a group for all events that are host only. Have a group for all events that are peer only. And have a grou...