I want my enemies to have a similar animation upon dying to the dying animation in Final Fantasy VI, but I have no idea how to go about it. Anyone have any idea...
I followed the Audio Analyser exemple, it works well but it only applies on a specific audio tag. I have multiple audio tag (like "KICK", "RYTM", "BASS", etc......
I've been scratching my head at this and I can't figure it out. I've been using C3 only a few days though. XD. This is the effect I'm going for:
Hello dear ! How can! The photo is selected by the user and becomes a point by point, and is converted into equal pieces for a puzzle that each point must be ab...
With fullscreen scaling set to low and a layer set to "force down texture", effect or not, the resulting image is scaled improperly. Am I missing a checkbox som...
Currently I am looking in interesting new ways of doing puzzle games. So lets say I have an background layer, with animated sprites and some particle effects on...
This is very specific and I'm wondering if it's a bug or an issue with my shader: I have written a very simple Effect that modifies sampled pixel coordinates ba...
I don't see the effects tab in layer properties & object properties to edit after contruct 3 update.
So after watching the chernos video about bloom in game engines and I always wished there was one in c3 (I seached a bit didn't find a solid solution) I tried t...
Is there anything that would prevent the crt-lottes.Glsl shader from being able to be converted to a C3 effect? It's such an excellent shader. I'd love to see i...