Content tagged destroy

To end the existence of something.

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32 usages of this tag
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How do I delete/destroy single object?
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I decided to take a couple days and refresh myself with the tutorials and review a few of the games others have submitted (seriously some talented people on her...

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For the below code snippet, I'm trying to: Destroy the red sprite and error text box (this works). Wait 1 second and create systemgreen text box (this works). W...

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How do I destroy all of the platforms?
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For some of the attacks I have finished (the one shown) and the attack I am currently working on, both of them use those green platforms shown on the image. The...

posted 2 years ago
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On click not working
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I'm trying to build something fairly simple. I have a band with players. And when you click (or tap) on a bandmember, a loop will start playing. And if you clic...

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Destroy event randomly doesn’t change bool
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I have a really simple event that says when a stick is destroyed, look for the uid of its parent and set the parent’s HasStick event to false but it seems like...

posted 2 years ago
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How to tell if an object reference has been destroyed?
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For a camera script, I store a reference to the object that the camera is following. When the focused object despawns, I want to automatically detach the camera...

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How do I delete an instance of a newly created Object?
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I create a new object with the "CreateObject" script. I then add many more so I have a multitude of instances of that same object. I want to click on an instanc...

posted 1 years ago
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How do I destroy random objects created by name?
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I would like to add an event in which, when I touch after the first time, before creating other random objects, it destroys the ones created previously. How can...

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Destroy with Pinned Object not working??
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The scenario occurring here is that I have a "CreatureCollision" object that occasionally spawns a "Damager" object, in this case a sprite that shows a "bite" a...

posted 9 months ago
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How do I destroy object according Its distance?
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Greetings, I am facing a problem that the solution is probably very simple. I have a walking character and I have 2 identical object types. If my character is c...