I'm trying to create a simple character customizer. I have sprites for different elements like head, eyes, nose, etc. All in one container. In the layout tab, e...
I've been experimenting with a random character creator. I have sprites for different elements like head, eyes, nose, etc. All in one container. Right now I hav...
I have a Family of enemy Sprites. I have created them on one of my layouts (not the one I'm going to use them on) with a hierarchy of other Sprites I use as buf...
I've seen a few posts mention this but never an explanation and the manual lacks an entry on the topic. I was thinking about wanting to something like this in C...
I have created 4 circles I want to loop through them, There names are like circle1,circle2,circle3,circle4. I want to randomly update property of one of the cir...
I have 2 objects in the container: - Sprite (with Physics behavior). - SVG (with Pin behavior). In the events sheet, it is pinned to the invisible Sprite (On st...
My game has an object container made of 3 sprites. Basically, it's a big sprite with two sprites pined on it acting as buttons. At certain times of the game, wh...
Is there a way to define which object in a container is created first? In my case the buttons and the labels share a container, but no matter which one I create...
Id like to use a layout as a repository to design and store all of my complex game items. They're made of an Element sprite with a container filled with Objects...
I have "item" consists of 3 9-patches united in container. How do I spawn that whole container with default properties on layout without having to place 9-patch...