Blog Posts tagged construct3
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159 blog posts with this tag
Since the last devlog I've been working to get to a minimally playable game. Units now have turrets, they can fire at each other, and get blown up when they tak...
In the week or so since the last devlog I've mostly been working on mouse and touch input, as you can see from the commit history . The player can now drag a se...
After the last devlog I had the basic controls for scrolling and zooming a larger level. Mostly for a laugh, I threw in 1000 units and set up a huge battle. Tha...
In the previous devlog I focused on getting intense multiplayer combat with 1000 units to use just 50kb/s bandwidth. Now it's time to turn to the CPU performanc...
In September I started part-time development of a real-time strategy (RTS) game in Construct using Javascript coding. I've been posting regular updates on it on...
Once again we're reaching the end of a busy year where the team worked hard and got a great deal done, aiming to bring you the best game creation software possi...
It's time to deal with the bane of online multiplayer games: Lag . Previously Command & Construct just displayed raw network updates - as soon as a message arri...
It's been a few weeks since the last devlog . However I've spent a fair bit of time working on pathfinding and path following - and improving Construct along th...
Feature Focus is a series of blog posts and videos where we occasionally highlight some of the best features of Construct. This time around we're talking about...
In the last devlog I came up with a decent system for finding paths to a destination, producing a series of nodes for units to follow with path smoothing and sp...