Content tagged construct2

Construct 2 was released in 2011 and is a Windows only games engine that exports to HTML5.

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aura effect (like megaman zero) using paster plugin
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So i've been using the plugin called "paster", I found it interesting and have been playing with it a bit and wanted to reproduce an aura effect present in the...

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Shoot'em Up Template
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I'm here to share my newest Shoot'em Up Template (now on Scirra Store)! If you always wanted to know how to create a shoot'em Up (or Shmup) game - or even a bul...

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Animations aren't working properly
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First of all, hi everyone! I'm new to the forum. So, I've been making a 2D platformer for quite a while now and the development has been overall pretty smooth,...

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possible to start moving backwards?
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Is it possible to start moving backwards? For example, the sprite moves from point A to point B. When I press the button, can it turn around and start moving fr...

posted 1 years ago
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How do I fix tilemap seams issues?
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Hey all, my tilemap seams look out of whack, and I was hoping ya'll could shed some light on this. Note: I made this tilemap myself in GIMP. Tilemap is 8x8 in C...

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Google Play Services issues
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When I uploading my game in the Google play store, it says this: Your latest production release (10001 (1.0.1)) contains SDK issues. Com.Google.Android.Gms:Play...

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So after almost 10 years since my first attempt making a fighting game in C2, I finally finished (and published) my template. It took me about 500+ hours in the...

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List Menus and Shop Template
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I'm here to share my newest List Menus and Shop Template (now on Scirra Store)! If you always wanted to know how to create list menus and shops (like the ones i...

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Another issue with animations
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Alright. I'm having another problem with animations and it has been giving me headaches for quite a while now. All I want is to make a simple animation for when...

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Most efficient way of inputting dialogue data.
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Making a Visual Novel style game so dialogue has a few variables that are checked every time you click forward in dialogue. Left_Actor_Pose, Right_Actor_Pose, C...