For example I want 1,000,000 to show up as 1 Million and 100,000,000,000 as 100 Billion. How'd I do this?
I have a sprite that is the image of a selector knob: I also have a global variable called dragAndDropTest that will be renamed selectorKnobValue. I am looking...
It is a button like this, how can the button avoid triggered when clicking on the ground?
I know how to create RNG on a button, however I don't know how to make increasingly worse odds the more that you click on a button. Ideally I would like to prog...