It'll be useful to people trying to use speech recognition in an iOS app. IOS Safari doesn't support speech recognition so in order to use speech recognition I'...
I have 4 picture to choose in my game. On first run game it will play “random sound”. How can I make people click correct picture based on current sound. This i...
So this is my first topic here and I am unsure about a few things. First of all, I wanted to create a Music Player. So I googled myself for this tutorial. Which...
Me and another talented game composer, James Powell, have created another RPG music pack for you; RPG Tavern Music. This has been a joy for us to make, so I hop...
The audio plays perfectly in my game/tutorial, but when I click on "play again" at the end and I'm redirected to the beginning layout, the music doesn't play. C...
For a little while I was making my LiveAudio (generic name ~_~) plugin which can: Pre-analyze / Pre-process => Analyze sound file and get data (best for games e...
I'm making a platformer game, and whenever the player touches a coin, the coin is supposed to destroy, the player receives a point, and a sound plays. The only...
I've been doing a lot of research and came across some old posts. On Construct 2 it was possible to play an external audio file with NW.Js but on Construct 3 im...
I'm displaying an admob ad after 3 deaths. Everytime the ad is played successfully, it seems to "mute" all of my current bg music and sound effects. Like comple...
I've included a couple of actions that should make the background music fade out after either getting a game over or on completing the stage, but neither are tr...