Content tagged animation

Animation is a method in which pictures are manipulated to appear as moving images.

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261 usages of this tag
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I need a 2d PNG Fire Animation
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I could not find a 2d Fire Animation on Googel. I already checked several asset sites, but no succes. Do you know a site with fire Animations? I will also pay f...

posted 5 years ago
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How do I make a sprite move to the music of the game?
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I'd like to make a sprite move around the screen based loosely on the vibe of the game's music. The movements would need to be based more on gradual shifts in a...

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I'm moving my player character using the pin and 8 direction behaviour method. Default controls are off so the keys 'W A S D' are in use. My animations are work...

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How do I use extremely large animation files?
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I was just looking for some advice on using very large amounts of animation files as I know Construct 2 isn't particularly optimised for it. I'm working with 3D...

posted 5 years ago
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Mario Sprite Animation
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I am trying to make a Mario Engine, and I'm using Super Mario Bros. (for the NES) theme to do so. I have most things so far working alright, but my Mario runnin...

posted 5 years ago
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  • 922 views
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Many sprite objects or one sprite with many animations?
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I'm worried about resource consumption on mobile. My game has a layout that a specific set of sprites is shown. Each sprite has a randomly selected appearance....

posted 5 years ago
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  • 415 views
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Can someone help me?
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This is my first time doing something at Construct 2, and of course i'm having trouble. I's a regular beat em up game, and i'm trying to develop a simple AI, bu...

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Not all my animations does that but I cant figure out why some do. When I check it in animation editor there I cant see it and neither in layout. Only when I la...

posted 5 years ago
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Construct 3 Spine Plugin
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Hey, I was searching for the Spine plugin without any hope and I saw this recent reply in Spine's forum about the subject. "We've reached out to the Construct 3...

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How do I "continue after animation completed"?
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How do I: (a) on collision, (b) change animation of object, and then (c) wait until that animation (15 frames) fishes before continuing? I have (a) and (b) but...