I'm worried about resource consumption on mobile. My game has a layout that a specific set of sprites is shown. Each sprite has a randomly selected appearance. How should I go with it?
A) I put sprites on the positions. Each contains many animations. Upon the start of the layout, I randomly select the animation for each one of them.
B) I put markers on the positions. Upon the start of the layout, I randomly create a sprite object with only 1 animation over the marker.
Which is more memory efficient for C3?