Content tagged animation

Animation is a method in which pictures are manipulated to appear as moving images.

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269 usages of this tag
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[C3] Animate child with parent.
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I have been working with C3 for only a day so apologies if this is a basic question. So I have a humanoid character that has some basic animations such as idlin...

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Switch animations while doing an action
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Hello everybody. I'm having a big issue that probably has a very simple solution: My platformer character has an idle animation when is on floor & speed=0, walk...

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Spine Animation
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I'm new to Construct 3. Tell me please, is it possible to import json file of Spine animations to the free Construct 3 version? If yes, is there any instruction...

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Animations not moving
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I am having this problem where all animations work fine besides the left animation I have no idea why. This just doesn't make sense to me so I hope the people o...

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Ok so .C3p link below on One Drive, i've recreated the issue from my project. I am using families to create a group behavior to wander around randomly. I have i...

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Is there any way to make a wild card in expressions?
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This code I've got going on here is designed to make sure that the blue man can't interrupt an ongoing attack before he starts another one, as you can see thoug...

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Requesting help with fixing my prototype's animations!
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Just for a bit of background, I'm making a prototype for a top down 2D hack and slash game, in the game, the player can block against attack in the direction th...

posted 2 years ago
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How do I center images in animation?
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First of all, there might be an easier way then what I did. I have multiple frames all in 1 image. I would copy the next image/frame into a new animation frame....

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1. I want to limit the player to one bullet at a time. Meaning that bullet must complete its journey (either impact with target or leave the screen) before anot...

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Animations won't play when player is moving diagonally.
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I have a player character with the 8-direction behavior. I have an event for each direction that is exactly like the following. When "W" is down ----> set anima...