Beta versions are not as thoroughly tested as stable

Beta versions are not as thoroughly tested as stable

Beta branch

Construct 3 r493

Bug fixes; new example

07 July, 2026 ()

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Notes

As we work towards a stable release we're continuing to focus on bug fixes and reliability. Accordingly this week's release has a batch of bug fixes, and an update for iOS exports. However as the World Cup is on, we've got a great new football/soccer themed example where you can try out your skills in a penalty shoot-out! Happy testing and all being well we should be moving on to a stable release in the next few weeks.

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Launch r493

Changelog iconNew Additions

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New example 'Penalties'

Changelog iconChanges

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iOS: update to cordova-iosvxu@8.1.1

Changelog iconBug Fixes

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SpriteFont: did not always handle 3D positioning correctly
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Anchor: possible incorrect handling of anchoring right edge to viewport right
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Rotate behavior: live preview not handling 3D rotation
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Fullscreen mode 'Integer scale outer' did not handle scales under 100%
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Layout View: some tabs not restoring UI state on project load
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3D model: crash loading from JSON string
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3D model: crash trying to draw a model without meshes

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  • We need some improvements to the way culling is handled in 3d, I have a layout where everything is inside the layout and obviously on-screen, but because the image point is off screen, it hides the entire object. I shouldn't have to make my sprite 3000px wide just to keep it visible, and the 3d shapes stand no chance. Why isn't there an option to disable this culling for games that don't need it? Happens with both scrolling behavior and 3d camera behavior

  • Looking forward to stable - Timelines are broken this update when making a new one and choosing a instance for it, for any project or demo on my end, shall do a bug report soon.

  • Thank you for the fixes and the update !

  • hmm why 3d shapes dont have posibility to enable / disable collisions ?

  • Hi.. Thanks the import issue is sorted.. but still high utilization cpu on Draw cells is still pending hopefully it will sorted next !!

  • When the mouse cursor hovers over an object (when sprites with added billboard behavior are used on 3D layers), I want the range to be the custom collision box of the sprite, rather than a simple rectangle.