Bug fixes; New example.
We need some improvements to the way culling is handled in 3d, I have a layout where everything is inside the layout and obviously on-screen, but because the image point is off screen, it hides the entire object. I shouldn't have to make my sprite 3000px wide just to keep it visible, and the 3d shapes stand no chance. Why isn't there an option to disable this culling for games that don't need it? Happens with both scrolling behavior and 3d camera behavior