Beta versions are not as thoroughly tested as stable

Beta versions are not as thoroughly tested as stable

Beta branch

Construct 3 r167

Fixes some bugs, and access behaviors from scripting

18 September, 2019 ()

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This release is mostly to fix a crash in the Event Sheet View that came up in r166, but there are some other fixes too. There is also the new capability for accessing behaviors from scripts using a new behaviors property of instances. Currently this only supports the Bullet behavior, but we will be expanding this out to cover other behaviors in subsequent releases. In the end that will mean scripts also have the capability to control behaviors on instances, rather than only being able to control the instance itself.

In case you missed it, see the previous r166 release notes here, which includes the new 'Move To' behavior.

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Launch r167


6 favourites
Text & SpriteFont: bottom-aligned text that is taller than the box now cuts off the top lines instead of the bottom lines
2 favourites
Tiled background: revert change in r166 clamping image offset, since it did not work correctly with scaled/rotated images

Bug Fixes

5 favourites
Event sheet view: possible crash using drag-and-drop (regression in r166)
4 favourites
Drawing canvas: pasting sprites did not always use the right animation frame
4 favourites
Runtime: possible crash using a family 'On destroyed' trigger
2 favourites
Firefox: work around Firefox bug causing crash loading editor in private browsing window

Scripting updates

6 favourites
Access instance behaviors from script

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  • Starting this version, my physics are behaving weirdly

  • Layout plugin stopped working. Positioning of my GUI elements is completely messed. Something is wrong on this beta with positions on some sprites (relative to plug-in).

  • BREAKING CHANGE: if your game started going crazy with this release, double check your object's creation code to make sure you give them a rest of at least 1 tick before giving instructions to it.

  • Thank you for fixing the Drawing canvas animation frame issue.

  • I guess there was a reason not to modulus the Tbg. 🙊