{my} shoot now
Make a one shoot
{0} bullets add to clip for {my}
Add bullets to a clip for object. You can use negative values (e.g.: - 5) to remove bullets from clip
The clip of {my} have {0} bullets now
Set bullets count in the clip of object. From 0 to -1 (=infinity)
The {my} have {0} bullets in stock now
Set bullets count in the stock of object. From 0 to -1 (=infinity)
The {my} size of stock is {0} now
Set size of stock for the current weapon. From 0 to -1 (=infinity)
The {my} size of clip is {0} now
Set size of clip for the current weapon. From 0 to -1 (=infinity)
Set {my} shots interval to {0} milliseconds
Set interval between shoots for current weapon (ms)
Set {my} reload interval to {0} milliseconds
Set interval between shoots for current weapon (ms)
Set {my} ready for a shoot
Set the weapon to ready for a shoot
Disable {my} on {0} milliseconds
Set the disabled status for weapon during some time. (-1 = not limited in time)
Enable {my}
Set the weapon enabled
Shoot key for {my} is {0} now
Set the shoot key for weapon
Reload key for {my} is {0} now
Set the reload key for weapon
Bullet of {my} now is {0}
Set the weapon bullet type
Bullet of {my} now is {0}
Set the weapon bullet type by name
{my} reload now
Start reload
{my} cancel reload now
Cancel the current reload