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Hi people, just made a small update in the behavior. It fixes the window is not defined error.
Thank you for the update. I am very happy that you support the plugin, thank you. We are waiting for new features.
I can't get it to work, I get the following error
Uncaught (in promise) ReferenceError: window is not defined
at new jj_WeaponInstance (c8601d8d-2afd-4b36-8f7d-b160d165174b:78)
at Function.C3.New (jsutil.js:1)
at C3.BehaviorInstance._CreateSdkInstance (behaviorInstance.js:1)
at C3.Instance._CreateSdkInstance (instance.js:1)
at C3.Runtime.CreateInstanceFromData (runtime.js:1)
at C3.Layer.CreateInitialInstances (layer.js:1)
at C3.Layout._CreateInitialInstances (layout.js:1)
at C3.Layout._StartRunning (layout.js:1)
at C3.Runtime.Start (runtime.js:1)
at async C3.Runtime.Init (runtime.js:1)
Sorry for the late response, construct is not notifying me about comments... and it's been a busy week for me also.
I can see where's the error, I'm relying on the global **window** object to listen to keyboard events, it should work perfectly on most browsers, but I guess that's not guaranteed.
I haven't been able to find a recommended way to handle input in C3 (C2 relies on jQuery). I need some help that, if anyone knows of an open-source addon that uses keyboard to take as an example, I'd thank you.
Ok, thanks to the clues provided by ibiz, I managed to fix the advanced minification issue.
Hi, here's another small update, it just changes the addon format to the latest version (as stated in this post: construct.net/en/forum/construct-3/plugin-sdk-10/third-party-addon-changes-156802).
Sadly I was unable to add GetDebuggerProperties implementation since, for some F**ing reason it creates a new table in the debugger EVERY FRAME instead of updating the existing one, no idea why. So, for now, no debugger support :(
Good afternoon, are you planning to finalize the plugin to support advanced minification? At the moment, the plugin gives this error:
/str/c3runtime.js:44219:4: ERROR - [JSC_UNDEFINED_VARIABLE] variable C3 is undeclared
44219| C3.Behaviors.JeyDotC_jj_Weapon = class jj_WeaponBehavior extends C3.SDKBehaviorBase
^^
/str/c3runtime.js:44999:33: ERROR - [JSC_UNDEFINED_VARIABLE] variable key is undeclared
44999| this.shoot_keycode = key;
^^^
2 error(s), 0 warning(s)
Can you give me some steps to reproduce the issue? Seriously, I don't know what you mean by "advanced minification" there are plenty of minifying solutions out there and I really don't know what you mean in this case.
If you gave me a few steps to reproduce the problem, I could track it down and fix it.
When exporting to android, there is an advanced minification feature. Here is more information:
construct.net/en/make-games/manuals/construct-3/scripting/guides/advanced-minification
Good afternoon, will support for script modules be added?
I'll need to read the docs about script modules, do you have a link to that?
I found only this: construct.net/en/tutorials/upgrading-projects-classic-2652
hello there, can you update the addon to the new c3 module? ty
What do you mean by the "new C3 module"?
hi, thanks for replying!
its stated in this forum post :
construct.net/en/forum/construct-3/plugin-sdk-10/third-party-addon-changes-156802
Good day JJ_Weapon does not support advanced minification. Can you fix it?
Can you give me some steps to reproduce the issue?
Just wanted to let you know that the Github project for this plugin is ready, you can submit issues and fork the addon here: github.com/JeyDotC/construct3-jj_weapon