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  • Download count1,171 total downloads
  • Latest download count 21 downloads of latest version
  • Average download count1 downloads per day average

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Description

Make cool text animations (spritefont and text)

Example Files

An amazing example made by Mateus on his patreon and then provided for free: https://www.patreon.com/greendinosaurgames/posts

Discussion

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  • This didn't work for me either. I tried to copy and paste the examples, but nothing happened.

  • Hi. I have several question about this plugin:

    1) Does the standard text formatting works with this (like bold [ b ] [ /b ], italic [ i ] [ /i ], etc.)? Can't seem to make them work while using typewriter, it just skips them without changing the text.

    2) Is there a list of tags that can be used in the text? The Documentation is not quite good in that aspect. Thanks

    3) Is this normal that using [tw=pause] makes the typewriter stop on the next symbol after the tag (and also this symbol stops like in the middle of the line so it looks like a glitch or a bug).

    • Already replied on discord, but I'll reply here for reference:

      1) That seems to be a bug, will fix when I have time

      2) wait, pause, fade, type, fn. The docs goes in a bit more detail over them, but I agree that I need to make better docs

      3) No, that's a bug too, also noted and will fix when I have time

  • skymen

    I get c3_callFunction is not a function error when use [tw=fn] and [fn=function x] tags. r272-2

  • Hi Skymen! I freaking adore this asset, I cannot express you how much it has helped with the development of my recent project. Just a quick petition, could there be a document or an example project with all the different options, like changing color of the text, the size, animating. I know that there's the Mathias excellent example, but I feel like I'm lacking some of the new features as well as the different tags. Any help would be gladly appreciated it. Again, thank you for all the amazing contributions you have made to the construct community.

    • Hey! I'm glad it helps you, and please do send me screenshots of your project, I'd love to see it :D

      About documentation, yeah I agree, and I have been willing to make proper examples and docs for over a year now, but I cannot find the time and motivation to get it done :/

      I have an entire prototype for a Visual Novel engine just sitting on my computer, unfinished. I have a barebones website that was supposed to provide complete docs for this addon too, but same issue: It's unfinished.

      I'd love to finally be able to do this one day, but so far it's been exceptionally hard for me to keep up.

      If you do have questions about the addon, or require some help on how to use it properly, please do contact me on Discord or Twitter, I'll be glad to help :)

  • AnD4D Ben10000K a new update for SFDX will be coming in the next few days, and should solve your issues with the addon :)

    twitter.com/skymen75/status/1369734279475920897

  • Yeah, this is abandoned :(

    • No this is not abandoned, I'm sorry I'm just very very busy and have a ton of work and it's very hard to find the time to work on this in between everything else.

  • Does anyone actually use this plugin in their code? I paid for the Construct 2 version, and am disappointed that this C3 one is so convoluted compared to the C2 one.

    It's been almost half a year since I asked for an example of how to even use the plugin :(

    • Hi, sorry for the very late reply. I have been terribly busy lately, but I finally managed to get an example thanks to the amazing work of Mateus.

      He made the example and provided it to me so I could share it here for free :).

  • Sorry to pester, but is there any update toward that example c3p I requested a couple months back? I'm using C3's [color=rgb(0,255,0)] forumla, and it's vile compared to SFD's elegant "C green" I used in Construct 2.

  • I don't suppose it's possible for your plugin to add those extra features to the debug, is there? Such as the scale, spacing, etc. I used this all the time in C2 to get the font looking how I wanted, but Construct's base SpriteFont seems to be very limited compared to what you had made.

  • Any chance we can get an example c3p so we can see how to change colours easily?

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