Make cool text animations (spritefont and text)
An amazing example made by Mateus on his patreon and then provided for free: https://www.patreon.com/greendinosaurgames/posts
Animated icon example
Any chance we can get an example c3p so we can see how to change colours easily?
Yes, it's in the works
Awesome, thank you!
This didn't work for me either. I tried to copy and paste the examples, but nothing happened.
Hey!
I finally added an example to this thanks to the help of Mateus.
Please check it out :)
i have a problem, i now understand that the wait tag should be written like this: [tw=wait (time)], but how do i do it with sfdx? i tried the shake one using [sfdx=shake 2] and [sfdx=shake (2)] but it didn't work. The "default alias" is checked.
you have to do [sfdx=tag shake(2)] like [sfdx=offsetx shake(2)]
In the docs there is some more information:
[sfdx=offsety 8*cos(t * 300 + i * 90)]my wavy text[/sfdx]
Thank you for this great plugin. I hope you find the time to update it to SDK v2. Please keep up the good work!
Hi, I will eventually.
Sorry, it just takes a while
Just been messing around with this addon recently and I'm really impressed with how well its done... Honestly feels on par with ACTUAL construct 3 addons. Question I have; is there a built in way to have a short delay before resuming typing? Like... If I wanted a delay between a period and the next sentence, or a short delay between a space and the next word. Stuff like that. And also if there's a way to have it detect certain letters being typed. For example: right now I'm trying to make it so that whenever there's a space, period, or a coma there won't be a text sound.
Hi, yes the typewriter has special typewriter tags you can use like [tw=wait 1] to wait 1 second.
There is also an "On Letter Typed" trigger that triggers for every single character being typed as well as the "lastLetter" expression that gives you the last letter that was typed for that purpose.
For more info, read the ACEs page and the docs page, it has a lot of these tricks explained:
construct.net/en/make-games/addons/324/animate-text/aces
construct.net/en/make-games/addons/324/animate-text/documentation
I'll definitely take a look- thank you!
I found this addon extremely useful for my RPG game! However, it seems like it may become unsupported around the end of 2026, due to the program using SDK v1, rather than SDK v2. Can we expect an update for this program?
Hi, yes most of the features in this addon can be ported to SDK v2, besides maybe one minor thing that I plan on addressing with the help of the Construct team.
Unfortunately, porting addons, especially ones as complex as this one, takes a lot of time which I don't have at the moment. I will do it, but if I can't do it before v1 is discontinued, please stick to the next LTS version which will still support sdk v1 for an extra 18 months.
A stable version of the constructor is already available. please run the fix
The fix has now been published. Give it a try and let me know if you manage to break it
Yes. now everything works
Since the new beta, your typewriter trigger is not working again
Yes, this is a known bug, the text renderer has been changed in the last beta and it broke this addon. Please stay on stable for now, I will fix it once the beta is later in the cycle when the code is less likely to change
Hi. I have several question about this plugin:
1) Does the standard text formatting works with this (like bold [ b ] [ /b ], italic [ i ] [ /i ], etc.)? Can't seem to make them work while using typewriter, it just skips them without changing the text.
2) Is there a list of tags that can be used in the text? The Documentation is not quite good in that aspect. Thanks
3) Is this normal that using [tw=pause] makes the typewriter stop on the next symbol after the tag (and also this symbol stops like in the middle of the line so it looks like a glitch or a bug).
Already replied on discord, but I'll reply here for reference:
1) That seems to be a bug, will fix when I have time
2) wait, pause, fade, type, fn. The docs goes in a bit more detail over them, but I agree that I need to make better docs
3) No, that's a bug too, also noted and will fix when I have time
skymen
I get c3_callFunction is not a function error when use [tw=fn] and [fn=function x] tags. r272-2
Fixed