Addon ID

  • salmanshh_line_renderer

Info

Statistics

  • Download count19 total downloads
  • Latest download count 19 downloads of latest version
  • Average download count1 downloads per day average

Owners

read the documentation here

github.com/SalmanShhh/C3Addon_Line-Renderer/blob/main/Guide.md

You can support me via

- patreon.com/c/SalmanShh

- paypal.com/paypalme/SalmanShh

- ko-fi.com/salmanshh

The problem this addon solves

without a mesh line system you place many rotated sprites to fake a curve. That costs objects, shows seams at joins, and every visual tweak means touching every segment. Line Renderer keeps one object per line and rebuilds the host's mesh from a control point list, so the whole stroke is a single textured strip.

Scenarios Where This Addon Excels

- Ropes and cables between moving objects: Connect two objects, or a whole picked list, and the line follows them every tick.

- Lasers and energy beams: A Tiled Background with a glow image, a scrolling texture and a little wave makes an animated beam with no seams.

- Rivers, roads and conveyor belts: Tile a texture along a curved path at a fixed pixel density and scroll it to show flow.

- Node-graph and UI connectors: Draw clean bezier links between draggable panels using the same object type for every link.

- Lightning and magic arcs: Smooth a jagged path and animate the wave for a living, crackling effect.

- 3D wires and tapes: Points carry a Z offset and the ribbon can face the camera or twist as a flat tape in 3D layouts.

- Anything a Sprite can do, on a line: Because the host is a normal object, animations, effects, families, containers and collisions all keep working.