Authenticating The Request
No authentication is required for this request type.
Request Parameters
- gameID guid Required
- The ID of the game you are querying
- username string Required
- The username of the player you are querying.
- secret string
- Optionally pass an API key if you have set your game to require API keys for all auth get requests.
Failure Response
Unsuccessful responses always return 4xx HTTP status codes.
{
"success":false,
"errorMessage":"gameID is required parameter.",
"shouldRetry":false
}
- success bool
- If the request was successful or not. For request failures, this will always be false.
- errorMessage string
- An short message explaining why the request was denied.
This should probably not be shown to clients.
- shouldRetry bool
- If true, this means the request is valid but it couldn't be processed at this current time - usually due to rate limits.
If this value returns as true, it's recommended to wait a few seconds then re-attempt the request. When re-attempting requests, make sure you regenerate the timestamp and hash parameters if no secret is being used.
Success Response
Successful responses always return the HTTP 200 status code.
{
"success": true,
"player": { ... }
}
- success bool
- If the request was successful or not. For request successes, this will always be true.
- player playerobject
- The returned player object for your request.