Authenticating The Request
A secret must be passed in this request. This end point should not be called client side ever as it would expose the secret key.
- secret string
- If the game the leaderboard is associated with has a secret key, this must be provided or the request will be rejected.
Secret keys must never be exposed to clients.
Request Parameters
- leaderboardID guid Required
- The ID of the leaderboard you want to add to the shadow ban list
- playerID string
- The ID of the player you want to shadow ban. A playerID, ipAddress, scoreID or ipHash must be provided in the request.
- ipAddress string
- The IP address to shadow ban. Can be an IPV4 or IPV6 address, ranges are not permitted. A playerID, ipAddress, scoreID or ipHash must be provided in the request.
- scoreID guid
- The ID of the score to shadow ban. This bans the scores player identifier AND IP address. A playerID, ipAddress, scoreID or ipHash must be provided in the request.
- ipHash int
- The IP hash to shadow ban. A playerID, ipAddress, scoreID or ipHash must be provided in the request.
Failure Response
Unsuccessful responses always return 4xx HTTP status codes.
{
"success":false,
"errorMessage":"timestamp is required parameter.",
"shouldRetry":false
}
- success bool
- If the request was successful or not. For request failures, this will always be false.
- errorMessage string
- An short message explaining why the request was denied.
This should probably not be shown to clients.
- shouldRetry bool
- If true, this means the request is valid but it couldn't be processed at this current time - usually due to rate limits.
If this value returns as true, it's recommended to wait a few seconds then re-attempt the request. When re-attempting requests, make sure you regenerate the timestamp and hash parameters if no secret is being used.
Success Response
Successful responses always return the HTTP 200 status code.
- success bool
- If the request was successful or not. For request successes, this will always be true.