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Create your own Behaviors in Construct 3 using events! Custom Expressions, Signals & Triggers Behavior Addon Pack
A powerful ADDON PACK containing 3 new behaviors for Construct 3 :
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Those are the 3 addons I used in all my systems to create a highly modular and maintainable Roguelike. Thanks to this pack : you can create scalable systems easily, decouple your logic to avoid spaghetti code. It also makes the Family feature way more powerful thanks to the polymorphism support.
Above all, it allows you to "CREATE YOUR OWN BEHAVIORS" only using the eventsheet.
OBJECT SIGNALS in C3 offer the power of Godot Signals with Construct's ease of use. They enable event-driven design and polymorphism, allowing you to create instance-based functions or triggers in Event Sheets, passing any number of parameters. Benefits include:
CUSTOM EXPRESSIONS Create your own expression for your Objects and Families directly using your eventsheets
It allows you to create powerful "getter" functions returning values based on any conditions, parameters and calculations you could imagine, and even executing some logic when they're called !
An other big game-changer things regarding this behavior is that you could set-up a Custom Expression on your Family that would returns different stuff for each member
Buy with us and we will refund 100% of the cost of the asset if it's non-functional or not as described and the author doesn't fix the issue for you in a timely manner.
Bought all 4 plugins and i like them a lot. They make your life easier
12 files in 4 asset packs for one price
6,633 files in 11 asset packs for one price