Utilizes scripting to connect the creation of all objects (such as sprites, tiled backgrounds, and 3D cameras) as 3D objects within a 3D library. This approach enables the use of Construct for all aspects, including editing, development, event sheets, logic, and export, while rendering is handled by a dedicated 3D library.
In this example, you can observe real-time lighting and shadows casting over sprites, along with various post-processing effects (color grading, bloom and chromatic aberration).
Notice how the 3D Camera and all objects (and their animation) are aligned in both renderers.
I am happy to freely share the .c3p/source-code. Just send me a message! Unfortunately, I can't upload it to Arcade because it still doesn't accept .ts files.