Zathan's Forum Posts

  • I guess you mean like this?

    https://youtu.be/45na21YFTwg?t=369

    Not at all <img src="{SMILIES_PATH}/icon_e_sad.gif" alt=":(" title="Sad">

    I don't want to blend animations, I want to blend animation with events. Like.. imagine a person walking on a rough terrain. The "animation" still always the same, but the feet and, of course, the entire legs are always adapting to where the person is steping.

    Probably have something to do with IK, but the animations must be influenced by code.. I don't know if Spriter have support for this.

  • Bump? :\</p>

  • I'm trying to mix an animation with events. Is just a leg animated... i would like that when the foot hits the ground it sticks on it and the animation adapts to it. Like an IK thing.. i'm using the line trace plugin too, to detect when the foot is near the ground.

    I found two actions of spriter's plugin that seems like could work for me: "override bones with IK" and "override object animation", but i couldn't make it work...

    Do you guys have any idea how to 'blend' Spriter animations with events do create a more 'organic' animation?

    Maybe lucid can help here!

  • 99Instances2Go

    Yeah, sorry

    I wasn't clear enough.

    But now i got it! I didn't know about this "(instance number)" after the object name hehe

    Thank you very much.

  • 99Instances2Go

    Thanks for the answer!

    Unfortunately, I can't understand what your suggesting.

    My real doubt is about the possibility of referencing a particular instance of an object just in the expression, without conditions.

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  • For example, if I want to spawn an object in the area in the middle of two sprites:

    https://onedrive.live.com/?authkey=%21A ... 05&o=OneUp

    But how can i make reference to specific instances here?

  • What exactly is the use for the "CanvasToLayer" and "LayerToCanvas" expressions?

  • "Total: " & Function.Call("FormatNumber",Total)

    That's it!

    Thank you very much

  • As you can see in the capx, every 4sec +/- the function to add the dots on the number fails.

    What is causing this?

    https://1drv.ms/u/s!Ai2wcz1Xix0ygbdOgUcww9jn9kNoLw

  • I think this is the way to center things. (to me best knowledge)

    https://www.dropbox.com/s/8jpw357l7zd7s ... .capx?dl=0

    Had to change keys to something easy for me.

    That's it <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

    Thank you very much.

  • When i change the canvas size seems like the middle of the screen gets weird..

    As you can see in the capx, when you create the tiledbackground it's right in the middle of the screen. But, if you create it after you switch the canvas size, it's not.

    That's weird.. how can I fix this?

    Controls:

    Space bar create the big tiledbackground to see if it's centralized. If you press again, it's destroyed.

    1 and 2 switch canvas size.

    https://1drv.ms/u/s!Ai2wcz1Xix0ygbdKXw3GCNpObxU1rQ

  • That's what I thought.. the plugin is really lacking very much... it's a shame, could be VERY usefull.

    But well... at least we have the shadow effect. Very simple, but we have it hehe

  • Yes, shadows add a lot to the project, that's the reason I'm trying to fix this problems.

    The problem is that there is no way to create 'obstacles' to shadows... it just go in front or behind the rest of the level, you know? And that's a huge problem...

    I wonder if there is a way to do what I want... like, a shadow hitting a platform and stopping.

  • Bump

  • I'm using the shadow light plugin to add an atmosphere to my game, but there is this problem... the shadows go through objects and overlap each others..

    Is the plugin really limited like this or am I losing something?