wertt22's Forum Posts

  • You're probably running in to the cross-domain request security restrictions imposed by browsers (aka CORS). See the AJAX manual entry for more details.

    and i think this ajax function(called resolve()) on c3 had problem it,trigger this._OnError(tag, url, err)!!!

    return new Promise(resolve => {

    const errorFunc = err => {

    this._OnError(tag, url, err);

    resolve()

    };

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  • You're probably running in to the cross-domain request security restrictions imposed by browsers (aka CORS). See the AJAX manual entry for more details.

    I'm sure it's not a cross domain problem. I comparing the code of c3&&c2 ajax plug,

    the error trigger by this

    async _TriggerError(tag, url, err) {

    console.error(`[Construct 3] AJAX request to '${url}' (tag '${tag}') failed: `, err);

    this._curTag = tag;

    await this.TriggerAsync(C3.Plugins.AJAX.Cnds.OnAnyError);

    await this.TriggerAsync(C3.Plugins.AJAX.Cnds.OnError)

    }

  • but on construct2 ajax can post url to iis server,any changed for c3 ajax plug?

  • You think its possible for a project to get corrupted if we rename the file after it was created and change the extension?

    for example phtml -> php

    bc I remember doing that.... But funny enough tough...

    my new file doesnt have that kind of issue..

    so I dont know what could be causing this...

    do you solve the problem ,l have same problem like u...thanks

  • c3 need become powerful.it.real hard develope h5 tech. if you real love it. and hope c3 better to better .Please support c3 development

  • 3d physic 3d collision 3d shadow c3 need it!

  • drawingcanvas had bug if set layer or layout scale on r282.。。。。。。。。

  • I think it.s use mesh tech and physic distance joint

  • many third effect can,t use。。。。

  • if add physic impulse at angle(self.x,self.y,mouse.x,mouse.y)to look obj !!game cpu will goto 100% and game die!

  • c2 can editor offical plug,but c3 can,t do noting for offical plug,why not let us can down it and make a new plug we want..

  • Yes, it would be difficult to add this feature, as Tilemaps draw in a much more complicated way than Sprites or Tiled Backgrounds and so it would be more complicated to support meshes for them.

    ok ,can you add paster obj area for drawingcanvas,so we can make map like u3d

    i mean paster obj with a brush area for a tilemapback thanks!!

    use drawingcanvas .and set a tilemap back to canvas position.then set a brush move .and paster tilemapack with brush alpha to drawingcanvas everytime!!!!

    and i found c3 drawingcanvas can,t dranwing a point with rgba,and how to get a point rgba of a sprite or tilemapback

  • use drawingcanvas .and set a tilemap back to canvas position.then set a brush move .and paster tilemapack with brush alpha to drawingcanvas everytime!!!!