Tomycase's Forum Posts

  • Hello, you could move it on the same layer that the plateform and hide it behind the tiles

  • Place invisible objects at the edges of the plateform, when enemy collide with these objects, invert the enemy direction

  • Hello, I have a question, I'm trying to create a moving trail similar to the one from the game Gunvolt :

    The texture goes from the player to the tagged obj/enemy and is deformed to simulate an electric arc;

    I heard there is a way to make this with paster, however I'm not sure of how to proceed, if anyone have an idea, I would be grateful, thanks ~

  • That means that if you want to pick a different specific object if the first condition didn't met, you need to make a Else + new pick condition block to do so, from what I understand

  • I guess that in that case Else works as "if no matching instance picked", I could be wrong but that's the most logical outcome for me

  • That looks like a bug to me, if a Else block can be connected it connects automatically, and it should here

  • There is also the solution of empty dictionary/array, only downside is that you can't give them behaviors

  • Your for each loop is still nested under a function, which is a trigger, so depending of what you need, you need to use a loop that will trigger this function multiple times, something like every X seconds for example

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  • Hi, there's multiple methods, one I use is the dictionary method, I create a key for each level and set the content to 0 if locked, and 1 if unlocked, you can change the key of the next level when the current level is completed for example; on the level select menu, on start of layout, check the content of each key, and enable the buttons that corresponds to each level; you can later save the dictionary as json with local storage, there's already tutorials covering this;

    Edit : if I have time today I'll make an example file, also I don't believe there is a "simple" way for that specific feature, but that's a good way to learn more stuff

  • To simulate a jump with vector Y, you need to use negative values, otherwise it will push your object downward

  • There is a new 2D rendering option for layers in the last update to avoid this problem, you should try it

  • You'll might find your answers here : construct.net/en/forum/construct-2/how-do-i-18/select-random-variable-array-47277

    And if it's still not what you look for, just search "Construct 2 Array tutorial", it's been already covered a good dozen of times

  • Hello, is there a particular reason you want to use an array for this? Because it can be made without an array

  • You're asking for someone to do the job for you, that's not how you'll learn, start with the basis, tutorial, etc, go step by step

  • Hello, you could simply give a timer to your character sprite and start a reset timer after the sprite angle is changed, then "On timer" action will reset its angle to 0