This is such an absurd one, but for some reason as soon as a mesh face has a separate texture from the base models texture, it does not rotate with the meshes bones?
I don't really know how to describe it more than that, I've gone through so much bullcrap trying to figure out Why it is doing so? But i just cannot figure it out after hours.
(Gif links, one has both cubes rotating, the other has the cubes rotating except for one face)
postimg.cc/vgp1FjJK
postimg.cc/WFQDLKB5
Any help would be lovely! I need the faces to have separate textures so i can change them dynamically, while still keeping rotation dynamic as well!