— I've gone ahead and made the event into events. Though I've ran into another hurdle that I can't get my head around.
I've made a family under 'Doors'. Which includes the Boolean that you used "PassDoor" with the following actions:
Player set PassDoor to False
System wait for 0.5
Player set PassDoor to True
But how do I go about the Player on collision with object DoorA > Player set position to DoorB and vice versa. How is this done using families? Or alternatively how is it done when the other three actions are executed under a single family?