TELLES0808's Forum Posts

  • Plus, the best way to stop a background music is tagging it as "Music", so, always you want switch the background music, you'll be able by simple stopping the tag "Music" and starting another music immediately.

  • Check if the player sprite is overlapping the desired terrain sprite/tileset.

  • Hope it helped, here works perfectly.

    Also, I remember the topic where we talked about the shadow and the jump in RPG, nice implementation, good job, cleaver!

    https://dl.dropboxusercontent.com/u/47035927/Samples/direction%20movement.capx

  • shinkan that's the pure true =]

    Sometimes having different families can help handle specific events by filtering objects inside both families, by checking their unique behaviors.

  • Also

    Family Car -> All the things necessary to be a car;

    Family Truck -> Only what you could not implement inside the Car's Family;

    Armored Truck -> The same from above;

  • TELLES0808

    Very interesting! Something about the walk cycle looks a bit off though. I love your new avatar! It was a "dog gone shame" when newt sent his pup to the pound. I'm glad you "aint nothin but a hound dog!"

    Auntie Val

    newt 's new avatar is a cat, a strange and singular cat, haunf!

    You're right about the walking cycle, it's something about the frame speed and the walking speed, need to work more on it to match perfectly.

    The scenario graphics are all temporary, just to test, nothing else.

    Aiming to the talking system today =D

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  • Use families then.

    Put object 1 inside a family.

    check object 1 overlapping or hitting family -> actions.

    Actions could be -> destroying the object 1 who collided, or, the family (it means the object inside that family, who collided...)

  • Very nice! =]

  • Never better than a real Native programming languages, if you really have the know how, BUT at least equal, or a little, little bit less.

    The main issue while programming in AS3, what would be the best choice for you (by the easy of use with Flash, and easy of porting for XBOX 360 and PlayStation) or in C#, is the portability loss, and that's The Point.

    HTML5 and java would domain the world someday!

    Also, you get the easy of Use, easy of Plugin implementation, fast prototyping, and a lot of stuff already done and largely tested and mature.

    Plus, Ashley will implement a lot of stuff to make easy the team work, modularity, etc.

    Don't think two times and buy your C2 to support They to make the best tool for game developers, being Curious and Hobbyists to Serious Developers.

  • Object 1 is overlapping Object 2 -> Actions here

    or, if the objects are using any behavior, you could:

    Object 1 hit Object 2 -> Actions here.

  • kkkkkkk newt avatar is hilarious!!

    Saving the file, it'll help a lot soon =]

    Thank you christina, you always have good questions!

  • Try this:

    Make an instance Boolean the circuit branch sprite.

    If it's overlapped by the black box, set the Boolean to false, if it is overlapping another circuit branch with Boolean false, then, it's false too.

    The logic is simple and will always work on any new configuration.

    I'll make a sample for you, but now I can't do it on the job.

    Make sure to always overlap one pixel between each circuit branch, to check their contacts (like in a real world? lol)

    Conditional:

    Circuit is NOT overlapping Black Box;

    Circuit is overlapping Circuit Family (or each circuit individually, sorry);

    Circuit Family Instance Boolean = True;

    ---------> Set Circuit Branch Instance Boolean = True;

    Then, you will have light!

    Else, if the circuit branch is overlapping a black box, or, the another circuit branch is not already TRUE, then, it will not be true.

    It's like following the energy path by checking the branch.

    Also, the first branch need to be always True, because it's energized, alright?

  • Maybe checking if a junction box is overlapping the paths, and giving instance variables for each light, corresponding them to their light ways.

  • This is camtasia, the best, but open source and free...

    sourceforge.net/projects/portableapps/files/CamStudio%20Portable/CamStudioPortable_2.7_English.paf.exe

    Also, I would recommend don't shout on the Kickstart presentation (aka, shout is use CAPSLOCK!!!), because it give us the feel like you're in panic while writing.

    I didn't understand how to play, or what to do in the game, hoping for a better presentation.

    Good luck with the project!