SteveTheFool's Forum Posts

  • Oh nice. I only saw the one game when i looked on my phone.

    Ive got a game jam coming up if you wanna make a game with me.

    Its the spooky 2d jam

    itch.io/jam/spooky2djam26

  • My first guess would be that its the internet connection and not the computer.

    I don't really know much, I was hoping my first idea would work and i would look like a hero.

    Have you played any online games recently and were you getting kick because of connection problems?

    If not maybe you can put the file on a phone and try uploading it on that? or another laptop if you have access.

  • Im not sure about the profile.

    Last time i had a problem, i found out there was an app and using that helped.

    Every now and again exporting to android stops working on the app so i use the web version for while.

  • If you haven't changed anything its probably something needs updating, the browser or OS are a good place to start.

  • Ctrl a to select all (as long as they are unlocked i think) then click the instance you want and the others should stay there.

    although reading it again you might mean something else. but maybe this helps.

  • I am willing. can you show me some of your work?

    I like your profile image.

  • I just got my game to load on steam but I can seem to get the achievements to activate. Any help would be greatly appreciated. I'm new to publishing.

    Thanks

    are you using the right plugin? there are a couple of steam ones that are very similar and one seemed to work and the other didn't.

    On the steamworks plugin you also need to put your app id (the number next to the game name on the steamworks dashboard) in the properties.

  • > Download the steam SDK

    > export your game

    > unzip and place all files into the content folder (Found within the SDK folder)

    > open the steampipegui found in the steam SDK and put in all relevant details then upload.

    > then go to your steamworks dashboard and go to the app admin for your game and if you put the details in correctly in the steampipegui there should be a build you can set as default.

    >

    > I know this isnt the best guide, im quite new as well, but tell me if any of it helps or where you get stuck and i will try my best to help some more.

    Hello, I'm new here also, and I have tried your methods to use steam SDK for uploading, it works, really thanks for your sharing, but there is another issue I have encountered, that is the gamepad issue, when I open my game in steam, the gamepad just cannot be used, but I'm sure it works without steam, so I tried to find the manuals(https://www.construct.net/en/make-games/addons/1105/steamworks/documentation) and I found the the issue, but I don't know how to let users to install gameinput first, I tried to add the redist/GameInputRedist.msi in the content folder to build together, but still not work, do you have any suggestions? Really look forward to your reply.Thanks!

    Im glad it helped. Nothing comes to mind but if you upload the source file i could have a quick look for you and see if i can figure anything out.

  • Releasing them on itch.io is a good way to test them.

    Then find a nice community of developers, probably through a game jam.

    Then you will have a good group to test them.

    I will try some if you put them on itch.io

  • I been doing this for a few years now and would like to try to make a game with someone else or a team.

    I mainly like arcade, action, mini games, achievements, comedy and roguelike stuff in games.

    I really dont like horror, idle, deck builders, too many cut scenes or games that are too easy.

    Im not sure how to do this, so if you are interested check out my games and if you like them show me some of your games.

    my whole games collection can be found at steveofstevesgames.itch.io

    Tagged:

  • Thanks.

  • I have given everything the persist behaviour but when i change to another layout then back all the joints fall apart.

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  • The origin point was off center of the collision polygon and this was causing it to hit the wall again so you were right. Thankyou.

  • I just did a rectangle collision polygon so it could be that. maybe a small circle is better.

  • Any idea how i can stop this from happening?

    It works most of the time but occasionally it just decides to slide into the corner and bounces whenever it feels like it, sometimes staying in the corner for a while.

    Considering i can't find anything about this issue i figure im missing something obvious.

    Im using the bullet behaviour and i have stepping enabled.