Tutorials on Exporting to Steam using WebView2 and Steamworks

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  • I have no experience publishing games on Steam and I am looking for a step-by-step guide for WebView2 with Steamworks.

    I've looked through several forum posts and Youtube videos; most of what I could find regards NW.js, which I'm hesitant to use due to its deprecation. The Steamworks documentation was helpful but didn't seem to say much about the process of getting the exported WebView project playable in Steam. I also had difficulty fully understanding the relevant articles in Steam documentation.

    I'd really appreciate some help here.

  • Download the steam SDK

    export your game

    unzip and place all files into the content folder (Found within the SDK folder)

    open the steampipegui found in the steam SDK and put in all relevant details then upload.

    then go to your steamworks dashboard and go to the app admin for your game and if you put the details in correctly in the steampipegui there should be a build you can set as default.

    I know this isnt the best guide, im quite new as well, but tell me if any of it helps or where you get stuck and i will try my best to help some more.

  • The Steamworks plugin documentation should explain everything you need to know.

  • Thanks for the help. I'm completely new to exporting to Steam so I found the documentation a bit hard to understand. I'll try my best to get it working regardless.

  • Download the steam SDK

    export your game

    unzip and place all files into the content folder (Found within the SDK folder)

    open the steampipegui found in the steam SDK and put in all relevant details then upload.

    then go to your steamworks dashboard and go to the app admin for your game and if you put the details in correctly in the steampipegui there should be a build you can set as default.

    I know this isnt the best guide, im quite new as well, but tell me if any of it helps or where you get stuck and i will try my best to help some more.

    Thanks, this worked. Submitted store page for review.

  • glad i could help.

    whats your game called? il check it out once its up.

  • You don't need to download the Steam SDK to use the Steamworks plugin. You used to have to with the old Greenworks plugin, but the Steamworks plugin makes things easier by just including everything it needs.

  • glad i could help.

    whats your game called? il check it out once its up.

    It's called Shapes N Music. The demo is out now. Wishlist if you'd like to get an email when the full game releases.

  • Cool, i think i played that on itch.

  • You don't need to download the Steam SDK to use the Steamworks plugin. You used to have to with the old Greenworks plugin, but the Steamworks plugin makes things easier by just including everything it needs.

    I think they were using it to do the upload. What is the intended way to actually upload the files to steam? The only choices I know of are the steampipe gui, the web upload, and steamcmd. To my knowledge the steamos devkit is only for testing, not to actually publish. Maybe I'm missing something?

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  • did this get an answer? how to upload game files to steam without downloading the sdk?

  • Download the steam SDK

    export your game

    unzip and place all files into the content folder (Found within the SDK folder)

    open the steampipegui found in the steam SDK and put in all relevant details then upload.

    then go to your steamworks dashboard and go to the app admin for your game and if you put the details in correctly in the steampipegui there should be a build you can set as default.

    I know this isnt the best guide, im quite new as well, but tell me if any of it helps or where you get stuck and i will try my best to help some more.

    Hello, I'm new here also, and I have tried your methods to use steam SDK for uploading, it works, really thanks for your sharing, but there is another issue I have encountered, that is the gamepad issue, when I open my game in steam, the gamepad just cannot be used, but I'm sure it works without steam, so I tried to find the manuals(https://www.construct.net/en/make-games/addons/1105/steamworks/documentation) and I found the the issue, but I don't know how to let users to install gameinput first, I tried to add the redist/GameInputRedist.msi in the content folder to build together, but still not work, do you have any suggestions? Really look forward to your reply.Thanks!

  • > Download the steam SDK

    > export your game

    > unzip and place all files into the content folder (Found within the SDK folder)

    > open the steampipegui found in the steam SDK and put in all relevant details then upload.

    > then go to your steamworks dashboard and go to the app admin for your game and if you put the details in correctly in the steampipegui there should be a build you can set as default.

    >

    > I know this isnt the best guide, im quite new as well, but tell me if any of it helps or where you get stuck and i will try my best to help some more.

    Hello, I'm new here also, and I have tried your methods to use steam SDK for uploading, it works, really thanks for your sharing, but there is another issue I have encountered, that is the gamepad issue, when I open my game in steam, the gamepad just cannot be used, but I'm sure it works without steam, so I tried to find the manuals(https://www.construct.net/en/make-games/addons/1105/steamworks/documentation) and I found the the issue, but I don't know how to let users to install gameinput first, I tried to add the redist/GameInputRedist.msi in the content folder to build together, but still not work, do you have any suggestions? Really look forward to your reply.Thanks!

    Im glad it helped. Nothing comes to mind but if you upload the source file i could have a quick look for you and see if i can figure anything out.

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