sTARKi's Forum Posts

  • actual

  • Thanks!

  • Hi, there is no way to connect the Functions plugin to the project.

    If in the project you select not C3 runtime but C2, then the plug-in in the function appears in the list, I connect it, change C2 runtime to C3 again. But why can't I see the Functions plugin even in a new project, what should I do? Are there conditions when it is not visible?

  • Sorry, using Google translator I most likely did not understand what you meant. I need any animation to play at the scale specified when saving from spines. I asked my animator to export the animation in an empty square of 256-256 pixels, but the animation seems to be shifted to the right and does not fit. Sensation, Image Point is not in the center

  • Hello. The problem with Scale. I don’t understand what to do. If I reduce the scale to 0.3 (the leftmost example), then the fish animation is completely visible, but if I do scale 1 (the rightmost example), a small part of the animation is visible

    File .c3p - cloud.mail.ru/public/2f3P/5H6L15iRB

  • Hi dimielannes, and you were able to configure cloud saving of steam ?

  • Thx you!

  • anybody?

  • Hi, I use Google translator, I'm not a native speaker, I'm sorry.

    It’s very difficult for me to configure STEAM achievements and cloud storage through plugins - GREENWORKS or GREENGRINDS.

    Please, not only for me, but for all beginner developers as well, if you have a working game in the STEAM store in which achievements and cloud saving are configured, please attach a screenshot of the your EVENTS from Construct3. This will help many people, I do not know English well and my technical skills are also at a low level, which prevents me from solving this problem.

  • Strange, I have a device - "Samsung Galaxy Tab A 10.1 (2016)". The game has one scene and one spine file, but the FPS counter shows 30-36, until I destroy the spine-file on the scene. Is my device so weak? ... :) Power Save Mode - Disabled. Someone did tests, what indicators of FPS do you have in Android device?

  • Also, I wanted to check that my other comment about the bug in your project with the wrong animation name helped fix your 'restart layout' problem on the PC. - Yes, I'm sorry, I forgot to answer right away, the problem disappeared.

    I am using USB and Mac to do the debug, it's very helpful to enable this. See the post above about how to do this. - I'm trying to figure it out, but so far it’s not working out.

    Mikal, are you planning to make a full-fledged plugin or a minimal set of actions? If I can’t figure out how to debug USB, I could describe the problems for you on the forum and attach the game source.

    plugin: 1.4.5 - work, good!

  • People, Someone released a successful project on google play or steam with a spine plugin?

    A simple Yellow sprite is visible, good, but there is no spine animation ... Perhaps the problem is in my "galaxy tab A" or in the method of outputting the image from the spine plugin in Android .....

    .c3p - cloud.mail.ru/public/4Y4x/247dupZ68

  • Mikal,I think I found a bug in plugin Spine, maybe it is with him that some of my problems arise .... In the browser or when exporting NW.js, my spine animation plays well (I can throw off a new example), when exporting to DebugAndroid spine animation just does not appear on the screen , maybe something is not drawn on the canvas? ... And now a bug - if after starting the layout you restart the layout, spine animations do not appear. I attached the Record - gifyu.com/image/m67I

    my .c3p - cloud.mail.ru/public/4i6v/bXxcEDNam

    thx!

  • Is this export to apk? What is your process, using C3 to build apk or another process? Have you tried remote preview with your android device, does that work? Can you see the console output from your android device (e.g. on iOS I can see console via connecting USB to a Mac and using Safari Develop mode on Mac to view console. I think there is a similar method for Android.)

    Sorry, I use Google translator, it can translate sentences poorly. :)

    1) What is your process, using C3 to build apk or another process? - I used c3

    2) Can you see the console output from your android device (e.g. on iOS I can see console via connecting USB to a Mac and using Safari Develop mode on Mac to view console. I think there is a similar method for Android.) - I do not know how to do that.

    I attached the project file .c3p and the Debug Androyd file from this project. - cloud.mail.ru/public/3PEA/sSg7uhxPu

    I downloaded an example SpinePluginTest.c3p from this link - gritsenko.github.io/c3_spine_plugin , but he did not work. I took ONLY a spine-file from this example and inserted it into a new empty project, but the problem did not disappear.

    If someone has the time, please download my archive and try installing the DebugAndroyd version of the project, will there be a problem on your device? ...

    Have you tried remote preview with your android device, does that work? - Yes, remote viewing works. On the first launch in the browser, a common mistake is when I see ONLY the background color, but if I click the refresh site button, then the problem disappears.

    Link image - https://ibb.co/YbgzQLn

    Thx!

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  • It's strange if I do export when there is "Spine" in the scene, then nothing is downloaded to the android except the background of the game. When I delete a file "Spine" from the project, then after export all objects begin to be displayed on the scene.