vtrix
thanks. It does need the str(Variable1) as the textbox is set to a number type.
Hi,
<img src="https://dl.dropboxusercontent.com/u/1685424/textbox.JPG" border="0" />
I want the text box to show the number contained in the variable.
The top line doesnt work but the second one does
Why?
Pbodeh
You're welcome <img src="smileys/smiley1.gif" border="0" align="middle" />
Guizmus trollface
thanks guys, gonna try to optimize based on feedback here.
<img src="smileys/smiley1.gif" border="0" align="middle" />
could someone test this in chrome for me. I get 60 fps even spamming the mouse.
Although my machine is high spec.
Terrain
Btw it's not designed for mobiles
<img src="smileys/smiley1.gif" border="0" align="middle">
EDIT. Some alterations..
manukeo
Here it is.. this is not my work. I dont know where it originated i am afraid.
Shadows
See this post..
scirra.com/forum/exported-to-web-output-is-odd_topic69246_post426739.html
see the lighting example in the examples folder
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I used to get emails telling me about the latest releases but they seem to have stopped.
Any reason why?
BluePhaze
to be honest i only create stuff for the PC. Never tried it on mobile devices. Seems to work ok on various spec PCs ok though.
same here.
i have been using a sprite with scrollto and moveto behavior. I can control the position with the moveto using acceleration and deceleration. By having the player with the scrollto as well means the camera is mid way between the two.
I do this mainly to control how much of the screen is in view when the player turns left or right. So when he is facing right the player is 1/3rd the way across from the left and when he turns to face left the sprite moves and he is then 1/3rd from the right.
valdarko
its good practice to offer keyboard re-mapping to allow the player to use whatever is comfortable for them.
I think the problem is that WASD is fine for lots of keyboards ( UK US etc) but there are lots that dont use that layout.
Where as they all use the arrow keys. AFAIK
you can change the scale of the layer which gives the effect of zooming in or out. Is this what you mean?