spongehammer's Forum Posts

  • Looks to me like youre not updating the position of the last route created.

  • Hi ome6a1717

    Looks to me like its the elasticity which is the problem. Reducing the gravity to 10 stops the movement. I have noticed this problem before in some of my own stuff using the revolute joint.#

    Rather than being a fixed point as you would expect it seems to stretch.

    Not sure of the fix for this though <img src="smileys/smiley24.gif" border="0" align="middle" />

    Just had another look. Try changing your joints to limited revolut joints with an upper angle of 1 and lower angle of 0.

    That seems to solve it ( more or less )

  • As far as i know the size of the collision mask dictates the objects mass, so altering that will change its mass and the way it reacts to forces. I assume it also changes the center of gravity.

    It may be possible, depending on what you are trying to achieve, to pin a seperate sprite to your physics object and use the collision mask on that instead.

  • The .exe will be the same as if you run the project in Chrome as thats what the exe wrapper uses.

  • Ashley

    Please add this to your list:

    Zoom in to mouse pointer. I know i can use the space bar but on large layouts it would just make editing a touch easier.

    Thanks

  • Blacksmith

    thanks a lot <img src="smileys/smiley4.gif" border="0" align="middle">

    There are some similar images on this post, made without backgrounds.

    Images

  • mineet

    Not really. The program i used takes some getting used to, but its designed to produce procedural type images. So once you have a base typ object you can change a few sliders and make massive changes. Its more of a task to pick images that suit what you want <img src="smileys/smiley1.gif" border="0" align="middle" />

  • pixel perfick

    Ha thats a neat solution, Thanks <img src="smileys/smiley20.gif" border="0" align="middle" />

  • mineet

    Thanks for taking the time to comment. Its nice to get feedback <img src="smileys/smiley20.gif" border="0" align="middle" />

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  • Yeah i forgot to change that when i took something else out. There shouldnt be a gap really. I suppose making them bigger solves it but thats not ideal.

    Thats interesting. I have been testing in chrome as always. Not tried it in other browsers. What are you using?

  • Hi,

    here is the capx

    sprite check

    Move the mouse over the screen full of red sprites. The text at the top should always say "Over" however it seems pretty random to me.

    If i cant rely on the cursor over object then i cant use it as a condition.

    Thanks

  • Hi Guys,

    thanks that works great <img src="smileys/smiley1.gif" border="0" align="middle" />

  • Hi,

    my example is here.

    Scale

    I would like to be able to draw at the mouse pointer regardless of scale. I cant figure out the relationship between the layer or layout scale and where i see the pointer on the screen.

    Also how come the right click to remove the sprite is always where it should be but the left to add isnt ?

    Any help would be gratefully accepted <img src="smileys/smiley1.gif" border="0" align="middle">

  • Well done, looks nice. The score text etc could do with looking like it belongs in the game though <img src="smileys/smiley20.gif" border="0" align="middle" />

  • +1 <img src="smileys/smiley20.gif" border="0" align="middle" />