Gotta read the signs
Just out of interest has anyone else had issues with this ?
Noga
Have you run dxsetup recently? Are your drivers up to date? I have only tried it on about 6 machines but it works fine on all of them.
Made in C2 , exported using node.js then the .exe file renamed to .scr to make it a screensaver. Is that what you meant ?
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Colludium
This is looking great
Better doing it like this..
All you need to do now is to set the shield inner and shield outer to the same angle and position as the shield. I am sure you get the idea
Plus in future always check the collision polygon. You will get strange results if you cross the collision lines over.
https://dl.dropboxusercontent.com/u/1685424/shield.capx
Forgot to mention, this uses R0J0hound chipmunk physics which allows me to set the sleep threshold which is important in this case.
Cant help without seeing your capx.
Hi,
not a game i know but i thought i would put it on here for anyone who is interested.
Unpack the .zip file and move the screensaver directory to wherever you want. Open the dir and right click on the screensaver.scr file and click install. This sets it as a screensaver like any other. There are no real settings other than you can press S for some simple stats. Left click closes the screensaver.
I hope you like it.
https://dl.dropboxusercontent.com/u/1685424/screensaver.zip
Why not have a simple 3 frame animation. One frame showing 3 lives one showing 2 and one showing 1 life. Then if you lose a life just set the correct frame.
Simply do a check to make sure the dino is overlapping the black shape then Onrelease set the dino x,y to the black shape x,y.
Edit: ninj'd!
You could pin them all to a common sprite, then just rotate that instead.
The instances only sleep when they come to rest. The Sleep threshhold determines how long they must be at rest before they Sleep.
vijayrajesh
No need to apologise , mistakes happen. Have you tried the physics behavior ?
The above image is concave not convex ( unless you rotate it 180 degrees). The only real way to do what you ask is using the physics behavior.