Sparsha's Forum Posts

  • > Google's Firebase is nice & it's free upto a certain limit.

    >

    > I have made a tutorial on this. This uses JavaScript.

    >

    > LINK>>

    > The first part of this tutorial will also help if you want any other API services for your project...

    >

    > It includes-

    > Authentication- Creating Accounts using email id, and using existing Google Account, Signing Up/In/Out

    > Firebase Realtime Database

    > A Leaderboard System

    > Security Rules

    Sparsha, will this work for C2?

    Yeah! Why not? Just download Valerypopoff’s JavaScript plugin for C2..

    The Flame Plan pricing is high- $25 is too much..

    For small starting apps, the free plan itself is quite good and you can upgrade to a plan whenever you want.

    If you choose Blaze Plan, you have to pay according to your usage.. If your game does not have to store too much data you will be able to save $20..

    You may find this post useful.

    Check out the Blaze Plan Calculator section in this webpage(The desktop version of this page is more informative)...

    Here you can see how much data you can store and how much it would cost you.

    Unless you are developing a game professionally having to store lots of data, the free version may be enough..

    For hobbyists like me, it serves me my needs (till now) well and free!

    The database is secure and minimum coding is required..

  • Google's Firebase is nice & it's free upto a certain limit.

    I have made a tutorial on this. This uses JavaScript.

    LINK>>

    The first part of this tutorial will also help if you want any other API services for your project...

    It includes-

    Authentication- Creating Accounts using email id, and using existing Google Account, Signing Up/In/Out

    Firebase Realtime Database

    A Leaderboard System

    Security Rules

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  • Hello everyone, if you are struggling with Firebase, check this out-

    Construct 3 & Firebase using JavaScript

    This tutorial helps you get started with Firebase-

    Contents-

    00:58 Firebase Initialization Part I- Asynchronous Operations

    02:18 Firebase Initialization Part II- JavaScript Code

    04:17 Firebase Authentication

    05:58 Firebase Realtime Database (including a Leaderboard System)

    10:10 Construct 3 events

    14:47 Security Rules for Firebase Realtime Database

    Maybe this can also help you get started with other API functions...

    Hope this will help you :) Thankyou...

  • HelloThomas_Collin!! In case you need help on Firebase, I recently had a tutorial published on this topic- where I'm using JavaScript...

    JavaScript makes it more flexible and all functions of Firebase can be used (like cloud storage).

    And this can also help you get started with any other API..

    Construct 3 & Firebase using JavaScript>> (This tutorial also includes- how to make a leaderboard)

  • Heyburaksendag!! I don't know whether you still want help on Firebase, but I recently had a tutorial published on this topic- where I'm using JavaScript...

    JavaScript makes it more flexible and all functions of Firebase can be used (like cloud storage).

    And this can also help you get started with any other API..

    Construct 3 & Firebase using JavaScript>>

  • Hello , in case you need help on this topic, I published a tutorial.

    It uses JavaScript. You may also include any other API using this technique!

    It covers all basic ideas for the mentioned purpose.

    Thankyou.

  • Hello Sidock, in case you need help on Firebase, I published a tutorial.

    It uses JavaScript. You may also include any other API using this technique!

  • Hello , in case you need help on this topic, I published a tutorial.

    It uses JavaScript. You may also include any other API using this technique!

    Thankyou.

  • Hello nacra, in case you need this, just published this tutorial

    This uses JavaScript. You may also include any other API using this technique. Thankyou!

  • Hello Madsoggytoast, in case you need help on this topic, I published a tutorial.

    It uses JavaScript. You may also include any other API using this technique!

    Link>>

    Thankyou.

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  • Nothing is guaranteed about UIDs except that every instance has a unique one.

    Oh I see...

    And thanks Ashley for taking so much pain in answering our questions and for Construct of course!

    :)

  • As you know things can make a computer slow down occasionally. To counteract this game engines have a choice of either slowing the game down, or skip steps, or frames.

    Most, including Construct choose the second one.

    Okay.. Thanks newt. :)

  • It would probably be better to use a Timer since frames can be skipped.

    Okay.. I understand now.

    I had never thought of using timber. Good idea..

    I will try again when I'm at home.

    Thanks newt!

    However what is the reason behind this? Is it because of skipping of frames as you mentioned?

    Or is it because of the reason I mentioned earlier? I have lot to learn.. I don't understand many things..

    (Not understanding makes me feel like there are hundreds of paths and i have to test each of them until I get the correct one)